Am I abnormal because I enjoy the bloodier, chunkier side of life? I think not.
...as in, an adjustment to his damage....downwards.
Published on April 19, 2009 By Fractallicon In Demigod Strategies

I may be wrong here...have only played Torchbearer once...but does he not have to max out the Fireball line to get a 1050, slowish casting fireball? Unclean Beast to me (I have played him in all but 1 custom game this weekend...and that was the only game my team lost) seems grossly overpowered compared to a DG whose sole purpose seems to be damage. At rank 3 of Venomous Spit, I am doing..what, 1050 or 1500 damage? I'm already matching or outdamaging the TB who should normally be a ranged-only DG.

I start the game with Swift Anklets and buy Boots of Speed right off the bat. Add in Venomous Spit, and I can harass the *hell* out of any other DG in the game. After that, I get the basic 5% +attack speed gloves...and start saving up for Heart of Life (4250 gold). Once I get HoL, it's all over. Yeah, I may still die....rarely..but for the most part I can fly around the map Spitting on DGs, retaking flags, annihilating creep waves, levelling and earning gold without worrying. Every 30 seconds, I can refill my HP and mana to full without going back to the crystal at base. Add in another set of gloves (Wyrmskin) and the Hauberk of Life and Vlemish Faceguard for +mana regen, and the UB becomes a fast-moving, hard-hitting ridiculous killing machine.

Torchbearer: A)  Decent "sudden" damage at range with maxed out fireball, but it's slow to fire and does less damage than Spit when Spit is maxxed.  Can't match UB's speed even with the same items due to Inner Beast.

Essentially, the TB does less damage at range (though he does it faster) and has to get into near-melee range to use things like Fire Nova or whatever the fire/ice Nova PBAoE spells are....which means, faced with Spit+Melee+Grasp...he's dead. The only thing that can save him is a good Sedna player healing him, or a QoT with Bramble Shield. But if they react too slow, and the Spit hits the UB...he''s gonna run. Guaranteed.

Overall I am thinking that UB's base melee damage needs to be lowered by about 10-15% to offset his ridiculous attack speed with items, and his Spit ability needs a good readjusting....on the order of about 20% when maxed, and maybe 10% less per rank before that. Alternately, TB needs a boost on his HP so he doesn't have to run every time he gets hit by a single Spit blast from a UB player.

Thoughts?


Comments (Page 5)
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on Apr 21, 2009

If you are looking at this issue from the perspective of Spit being better than fireball... well it IS better than fireball, but does that imbalance UB?  I dunno, its a bit early to tell without some real organised matches or a competitive league going...

on Apr 21, 2009

Spit should not be able to target buildings.  That's the only issue with UB.

 

For reference, Spit is 164DPS vs. buildings.  Uproot is 133DPS.  This is lvl 4 for both.  Uproot is building only, while spit can hit players to.  So.. yeah.. spit shouldn't be able to hit buildings.  He wrecks them good enough with bestial wrath.

on Apr 21, 2009

except that your numbers are wrong. check again. 

 

level 4 Uproot has a base of 2000 damage over 10 seconds, which is increased up to 3000 damage over 10 seconds if you've also got maxed out Compost. 

 

300 dps is a much bigger number than 164 DPS. not sure where you got 133 from. 

on Apr 21, 2009

Harkonis
I'd like to see the spit do quite a bit less damage, keep the range and have a snare effect.  Makes it slightly easier to catch up to people and use the beast's primary weapons and makes less of a focus on the spit.

 

As it is, spit is soooo much better than frenzy for example, that I find that not focusing on spit makes my UB feel weak.

 

I'd be fine with the spit doing the damage it does now if the scrolls in the store would cure plague/spit form a demigod, but they only affect the army troops.

I created a different build yesterday night focused mainly on melee abilities, equipment, favor items and artifacts, with Spit left in as a minor harassing weapon...or to splat on a fleeing demigod I was not going to chase. Suffice to say, taking a full health Tower down in under 4 seconds is sweet. So was surviving a fight with TWO Oak players, killing them both.

 

on Apr 21, 2009

Xinoxlx

Quoting wildwal, reply 8nerf spit
Spit's fine

Nerf complaints.

Nerfing complaints is OP.  There goes 1/2 the forum posts...

 


Honestly, the only DG I've played is UB, and the complaints against it are rather stupid, and don't hold a candle if put in a setting where the opposing team is even somewhat team-oriented (we all do know DG is a team game, right?).

Spit is UB's only early-game tool, basically a decent GTFO manuever, removing/nerfing it, coupled with its low HP would cripple UB.  Besides, in the late game it wont kill anyone who's properly built--rather, it's a regen remover.  UB's low HP results in other DG's easily being able to pop it with teamwork.  Of course you'll die if you decide to 1v1 UB away from any and all support...that goes for most DGs as well.  This game is about teamwork, and within that context, UB is nowhere near OP.

on Apr 21, 2009

...so it's OK for one demigod to completely slaughter every other demigod and require teamwork to be defeated?!

...

WHAT THE F***?!

on Apr 21, 2009

The_Regicide
...so it's OK for one demigod to completely slaughter every other demigod and require teamwork to be defeated?!

...

WHAT THE F***?!

I believe he meant UB just pops easily against teamwork. As in, he can be defeated otherwise too, but UB doesn't have many panic buttons nor health against ganking. Compare this to say, Erebus or Oak, who.. well, can't be taken easily even with teamwork, they have a higher chance to run away than UB.

I find that in Demigod dying rarely happens unless facing two or more or an enemy demigod is clearly ahead in exp and/or items. And UB is at disadvantage here, as beyond being fast it really can't do anything special to escape.

on Apr 21, 2009

Artifacts cover any weakness nicely. Elfinkind anyone?

on Apr 21, 2009

The_Regicide
Artifacts cover any weakness nicely. Elfinkind anyone?

Artifacts are also expensive. Items can be used to cover hero's weaknesses, but it always costs gold. And opponent demigods get items too.

I haven't had any more problems with UB than with any other demigods. Spit is the annoying bit especially early game, but it's not like other demigods can't harass. Of course UB can get a kill after a few spits if enemy DG is still hanging around on low health. On many demigods I'd rather face UB than Regulus for example. UB is way easier to counter than a kiting Regulus.

on Apr 21, 2009

Keemossi

Compare this to say, Erebus or Oak, who.. well, can't be taken easily even with teamwork, they have a higher chance to run away than UB.

Not even remotely true. The same speed that allows UB to catch up to a fleeing Demigod is the same speed that will let him get away. Slightly before the midpoint in an average game, when I have the Heart of Life coupled with speed boots and Swift Anklets, you aren't killing me if I decide to run. Conversely, you aren't getting away if I decide to chase you down.

I feel the thread has gotten a bit out of hand. I started it regarding Spit's damage alone, and it has degenerated into the usual "OP/Not OP" and "Balanced/Imbalanced" stuff. I was only stating that at equivalent levels, UB's Spit ability is more damaging than the best spells of some purely ranged DGs. I stand by that claim, and I still think the ability itself needs to be given a once over.

I'm not calling for a general nerf or claiming the UB "pwnzors all".

on Apr 21, 2009

Well, whether a skill is op or not also has a much to do how the demigod does in general. Yes, Spit is really good, basically no build should skip it atm. But most demigods have such skills. But Spit doesn't really make UB overpowered, and so I think it's balanced.

Admittedly especially UB early game is just running around and Spitting, UB rarely gets to melee demigods then. But if Spit were nerfed much, what could UB do against ranged demigods early game? Can't really run near towers, so melee is out. UB is fast, but usually not fast enough to close the gap when the other demigod backs off early. So Spit tends to be pretty much the only way to damage demigods (besides working in teams or enemy demigod overextending) while towers still are a threat.

Heh, sorry, I just like arguing

on Apr 21, 2009

Keemossi
Heh, sorry, I just like arguing

 

No, don't apologize.  I think it's great that someone who's able to think things through also has the patience to stick around in here and deal with this mess...

on Apr 21, 2009

What if, instead of uber damage, spit had a 5/10/15/20% cripple for 10 seconds, and some minor DoT?

on Apr 21, 2009

Ok, so spit does more damage then fireball. You're forgetting UB only has 2 nukes, both of which are DoT. TB has 4 nukes, 3 of which are near instant. He also has several AoE buffs/debuffs, as well an as AoE stun that is crazy against creeps AND a ranged interrupt that casts near instant. 

UB is pretty much the best DG in the game at dealing damage, while TB is more of a support/utility role. I don't see a problem here. 

on Apr 21, 2009

The_Regicide
What if, instead of uber damage, spit had a 5/10/15/20% cripple for 10 seconds, and some minor DoT?

Yeh, but this wouldn't necessarily be a nerf but changing how the skill works. At least with those numbers UB early game would be a lot harder, 5/10% is so-so, especially if the range remains same. Basically, the movement speed reduction would have to be enough that UB, assuming it already has a slight movement speed advantage, would be able to reach enemy demigod on a relatively small distance. Otherwise UB would require heavy team support when facing a ranged demigod.

It's all up to numbers ofc. But imo the end result should be that UB gets to deal some noticeable amount of damage. A snare works a lot differently than a dot. It may allow UB to gain melee range, but it also allows UB's team mates to reach target easier. Also UB becomes a lot more vulnerable, as it probably have to run past enemy creeps, maybe an assisting enemy demigod etc. In a way I would like UB get more chances to melee earlier, but changing Spit like this would also take something away from UB's hit and run style.

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