Am I abnormal because I enjoy the bloodier, chunkier side of life? I think not.
...as in, an adjustment to his damage....downwards.
Published on April 19, 2009 By Fractallicon In Demigod Strategies

I may be wrong here...have only played Torchbearer once...but does he not have to max out the Fireball line to get a 1050, slowish casting fireball? Unclean Beast to me (I have played him in all but 1 custom game this weekend...and that was the only game my team lost) seems grossly overpowered compared to a DG whose sole purpose seems to be damage. At rank 3 of Venomous Spit, I am doing..what, 1050 or 1500 damage? I'm already matching or outdamaging the TB who should normally be a ranged-only DG.

I start the game with Swift Anklets and buy Boots of Speed right off the bat. Add in Venomous Spit, and I can harass the *hell* out of any other DG in the game. After that, I get the basic 5% +attack speed gloves...and start saving up for Heart of Life (4250 gold). Once I get HoL, it's all over. Yeah, I may still die....rarely..but for the most part I can fly around the map Spitting on DGs, retaking flags, annihilating creep waves, levelling and earning gold without worrying. Every 30 seconds, I can refill my HP and mana to full without going back to the crystal at base. Add in another set of gloves (Wyrmskin) and the Hauberk of Life and Vlemish Faceguard for +mana regen, and the UB becomes a fast-moving, hard-hitting ridiculous killing machine.

Torchbearer: A)  Decent "sudden" damage at range with maxed out fireball, but it's slow to fire and does less damage than Spit when Spit is maxxed.  Can't match UB's speed even with the same items due to Inner Beast.

Essentially, the TB does less damage at range (though he does it faster) and has to get into near-melee range to use things like Fire Nova or whatever the fire/ice Nova PBAoE spells are....which means, faced with Spit+Melee+Grasp...he's dead. The only thing that can save him is a good Sedna player healing him, or a QoT with Bramble Shield. But if they react too slow, and the Spit hits the UB...he''s gonna run. Guaranteed.

Overall I am thinking that UB's base melee damage needs to be lowered by about 10-15% to offset his ridiculous attack speed with items, and his Spit ability needs a good readjusting....on the order of about 20% when maxed, and maybe 10% less per rank before that. Alternately, TB needs a boost on his HP so he doesn't have to run every time he gets hit by a single Spit blast from a UB player.

Thoughts?


Comments (Page 4)
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on Apr 20, 2009

MrThePlague
I just played my first match as unclean beast and was surprised how easy it was to dominate. I'd been struggling thus far and occasionally getting wins as oak/rook/torchbearer, so I really wasn't expecting it to be so easy. The venom spit + fast attack speed leads to so many DG kills and therefore more gold, it's a slippery slope. I haven't played as the beast enough to have any good suggestions on how to balance it but I think something needs to be done. 

 

Yes, you are now perfectly qualified to make these assessments.  Come on people!  Use some judgment and give it at least a month before taking up your pitch forks and torches.  I see so few rational level headed people on these forums, I think you could take everyone else and mush them together to form one of the new Demigods.

If I was more clever I'd even write up a bio and make powers for this new shambling creature, but for now I'll just call him Overreactasaurus.  Yeah, he'd be a dinosaur.  We need more of those around here.  The catapultasauri can't cut it on their own.

on Apr 20, 2009

Bluegobln
1 UB + 1 TB + 1 AI UB = we got owned

I only play Oak so far, but I cant for the life of me figure out why UB has so much speed built in. Between stuns, damage over time, and the speed, you cant stop them without great coordination.

Looking back I would say the best strategy for this would to be kill spam their UB. But the problem is, even the AI UB's play right! They run away the moment they are at a disadvantage, where our Regulus was just shooting at thing until he was past half health, and then he died every time.

---

Actually now that I think about it, the way ive been playing Oak - UB is the rock to my scissors... he prevents me from getting off my crucial abilities that put me on top of a fight and so I can't ever win against a well played one without a head start or good backup.

 

Funny, because me (Regulus) + Sedna + QoT just owned that exact same team you described. They had two human UBs though. I got a 7-kill streak, the sedna got a 12-kill streak. The QoT didn't kill anybody, but she used her shield on us a whole lot.

on Apr 20, 2009

Spit can be countered with healing potions and debuff removals.  Fireball can not.

 

Also you can't stack spits.  With -cooldown items and flag TB does fireball every 3 seconds.

You can't stack spits.

 

Sighhh.  Getting annoyed at people who don't know how to play saying things are imba.

But yes, spit is great early on for telling people to gtfo away flags, or adding to your dps in a fight.

on Apr 20, 2009

My only complaint is watching myself die slowly, hehe.

I think it's perfect and should just have less of a duration for less frustration factor.

on Apr 20, 2009

Most of them who complain never heard of potions:> Stop crying and learn to handle all heroes.

on Apr 20, 2009

The only op thing about spit is that with putrid flow it beats uproot for the best fire and forget tower killing spell. If you want op abilties look no further then Bite.

on Apr 20, 2009

MrPipe
Most of them who complain never heard of potions:> Stop crying and learn to handle all heroes.

 

Its not that people don't know of potions. I play UB only so far and i feel i am decent. I can take 3 DG's either in 3 1v1 or a 2v1 1v1 if they are also decent. Most DG tend to usetheir potions too quick. I go in, grasp, and let ooze and melee bring them to about half. Then they heal, i attack more and end witgha spit when they are near 1500. If they run they are dead anyway.

 

And to people who say Oak and Sedna aren't annoying, i feel oak, if skilled and armored properly kicks major ass. I played a game yesterday. We raped their whole team except for one Oak player who had major DPS. He killed our whole team and then raped our Citadel solo. And i mean raped. It was dead in less time than it takes to respawn, but he did have some giants with him lol

on Apr 20, 2009

a good beast early game, will harrass people with spit al the time, this is deadly of lower hp target early game, especially spit lvl 2-3

considerign ub is suposed to be a melee fighter, its kinda stupid that spit is so destructive early game

thse peopel who think they now somwthign abotu the game says pot, buy pot, but they fail to reallize the 1-2 spit = 1 pot needed early game

its oblivious their buff for early spit was bad, its was already strong before

but its kinda hard to balance in a way, if they nerf spit, they might have to buff his melee abilities a bit, or soem base stats

on Apr 20, 2009

^

I don't really see how you can say that the UB is "supposed to be" a melee fighter. His high-speed and low-hp is obviously designed for a quick-strike harrasment play-style.

on Apr 20, 2009

Complaining about Beast's DoT is like complaining about Regulus' snipe, or TB's fireball that will track you across the map even if you teleport. A very simple way to undo Beast's poison, if you're low on health, is to teleport back to your healing crystal.

Aside from that, all I see in this post is people bragging how they mastered playing the Beast and how they feel uber against newbs. Perhaps (this goes to the original poster) you should put as much time into TB as you have into UB, and only then compare the two classes. From my personal experience, a properly played TB will not every let you touch him as UB. He will freeze you, he will burn you, he will shoot you from the distance. A well played and specced out TB can take on any UB, hands down.

on Apr 20, 2009

I've played the game a lot and against good players over the course of the game UB can be killed with proper strategy.

on Apr 20, 2009

I played a few Pantheon matches yesterday with the Beast and it was just entirely too easy.  I used spit and chased them down until close to towers then retreated.  I got the Diseased claws I and Inner Beast until I could get Foul Grasp.  Once I got Foul Grasp it was over.  Multiple times I would spit then melee and they would start to use a portal scroll and I would save Foul Grasp to interrupt it, then they died.  I had 12+ kills in a slaughter match with no deaths.  The very last boots + Crit Gloves and Crit Armor with the HoL.  When in trouble the speed buff from the boots kicks in and I run away at a blistering pace and just pop HoL.  Oh and spit is amazing against towers, maybe better than QoT's ability since the cooldown is shorter.

Odds are that the people I was playing against didn't know what they were doing, but it was still ridiculously easy.

If I were to change anything I would lower spit's dot and raise his melee damage to compensate.  That way he has to stay in melee.  Maybe reduce the range on Spit?  I dunno I'm probably not good enough to know.

Just my 2 cents.

on Apr 20, 2009

nerf spit

on Apr 20, 2009

Again, its not unbalanced at all, its the player.  I think its very funny how many posts include "I played a few games" or something to that effect.  I have seen a variety of demigods own...its how you play.....play 50 games then have an opinion..........

on Apr 21, 2009

wildwal
nerf spit

Spit's fine

Nerf complaints.

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